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  1. #1
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    Standart VRay 1.5 Adv RC5 For Max9 32bit Download

    VRay 1.5 Adv RC5 For Max9 32bit Download

    VRay 1.5 Adv RC5 For Max9 32bit Download
    VRay 1.5 Adv RC5 For Max9 32bit Download

    --------------------------------------------------------------------------------


    arkadaaşlar adında anlaşılacağı gibi vray ın en son sürümü buyurun.

    Build 1.50.RC5


    New features(新特征):
    (*) New render elements: VRayMatteShadow VRayTotalLighting VRayRawTotalLighting;
    (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
    (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;

    aps;
    (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame rather than only at the render start;
    (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed rather than at the end of the frame/rendering;
    (*) The "Save maps per frame" option has been removed from the GI rollout;
    (*) VRayProxy will now re-link the .vrmesh file at each frame rather than only at the render start;
    (*) V-Ray will write a tiled OpenEXR file directly to disk similar to a raw .vrimg file if the raw file name ends in ".exr";
    (*) Added a new "hybrid" SSS model in VRayMtl;
    (*) Added exclude list for material override in the Global Switches rollout;
    (*) The uninstaller will unregister any V-Ray services as well(DR spawner license server etc.);
    (*) Added "Affect alpha" option to VRaySphereFade;
    (*) VRayLights now produce accurate motion blur when animated;
    (*) VRayFur can now generate motion blur with more than 2 geometry samples;
    (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
    (*) VRayLights produced wrong intensity with photometric units;
    (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model which is turned on automatically for older files;
    (*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model which is turned on automatically for older files;
    (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
    (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
    (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;
    (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;

    Known issues(已知问题):
    (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects V-Ray will crash;
    (*) When rendering a high-resolution image with the "Hilbert" region sequence V-Ray may crash;

    Bug fixes(问题修复):
    (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
    (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
    (*) Problems with 2D displacement (RC3 bug);
    (*) Automatically created VRaySky did not have a name;
    (*) Horizontal scrolling problems with the V-Ray messages window;
    (*) VRayOverrideMtl could cause 3dsmax to crash;
    (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
    (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
    (*) Some rare raycaster precision errors were fixed;
    (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
    (*) VRayHDRI always took at least 10 MB of memory regardless of actual image size (RC3 bug);
    (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
    (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
    (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
    (*) Standard materials with transparency did not render properly (RC3 bug);
    (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
    (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
    (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
    (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
    (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
    (*) VRayBlendMtl did not list the blend textures as sub-anims;
    (*) If "Render to raw image file" option for the V-Ray VFB was ON but the file name is empty V-Ray would freeze while rendering;
    (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
    (*) If the primary GI engine was light cache or photon map but GI is turned off standard materials would render black;
    (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
    (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
    (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr .hdr etc);
    (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
    (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
    (*) Somewhat better memory management for proxies and dynamic meshes;
    (*) Crashes with VRayFur on animated objects when using motion blur;
    (*) Incorrect environment color with several VRayLights in "dome" mode;
    (*) "Crop" render mode with the V-Ray VFB did not work for animations;
    (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl VRayLightMtl etc);

    (*) VRayBmpFilter did not always display its bitmap texture successfully;
    (*) VRayBmpFilter could produce invalid colors;
    (*) Photon mapping could produce wrong GI on transparent surfaces;
    (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
    (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
    (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
    (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
    (*) In 3dsmax 9 VRayMtlWrapper VRay2SidedMtl VRayOverrideMtl could crash when reset from the Material Editor;
    (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
    (*) The *******s of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
    (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
    (*) Banding with very small spherical VRayLights;
    (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
    (*) Problems with dome light and matte/shadow materials with GI on;
    (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
    (*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
    (*) Crash when rendering disconnected Particle Flow events;
    (*) In 3dsmax 9 clearing a texture in VRayMtl could cause a crash if the texture is visible in the viewport;
    (*) In 64-bit 3dsmax the Dynamic raycaster memory spinner was still limited to 4096 MB;
    (*) In some cases VRayFur did not render properly;
    (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
    (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
    (*) Distortion map for VRayToon had no effect;
    (*) Light cache prefiltering ignored GI surface IDs;
    (*) VRayLight's appeared in reflections for objects excluded from the lights;
    (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;

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  2. #2

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    tşk ederim bide nasıl kuruldugunu anlatsaydın.cok sevındırırdın




  3. #3

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    saol kardeş




  4. #4

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    saol kardeşim




  5. #5

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    saolasın kardeş çok işe yaradı




  6. #6

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    mental rayda varmı acaba???




  7. #7

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    teşekkürler




  8. #8

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    teşekkürler




  9. #9

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    çok teşekkür ederim kardeşim benim ellerin dert görmesin




  10. #10

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    ben yükledim ama bu crack oalyını nasıl yapıyoruz acaba anlatabilirmsiniz




 

 

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